ARC — Arcade Rotorcraft Controller

Arcade Rotorcraft Controller is new vehicle controller that allows a developer to setup a flying rotorcraft type vehicle and get flying around in less than a minute using the Vehicle Builder Editor Window. Use this controller asset to create a

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Minecart Runner v1.20 Update

This week sees an update released for Minecart Runner, this update removes Everyplay - unfortunately the service has stopped running and needed removing from the app. The update also fixes the occasional impossible jump, meaning you shouldn't fail a run

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Portfolio Piece

I've recently started work on a new portfolio piece, which I wanted to show off, the project will have a small hub world which will lead off to four games. Hub A rotating cube which allows the player to run around

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Minecart Runner v1.09 and Amazon

This week I decided to take Amazon up on their offer of submitting Minecart Runner to their new Underground project, but first this would require changing/ updating a few things in the current project. The last update (1.07) was done with

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The Third Game — Super 23 Racing

If you've been following my social media posts, you'll already be aware of the third title I've started working on, if not allow me to announce it now - 'Super 23 Racing'! Super 23 Racing Super 23 Racing is a

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Windows Store Trial — One Month On

On February 25th 2015 I released an update to 'Shh, Zombies' on the Windows Store (desktop), this update added a trial version allowing people who downloaded to play the first 5 day time levels before having to purchase the game. Pre-Trial

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Shh, Zombies Sales Post Mortem

Windows Store On July 22nd I released my first game, which I had been working on (mostly) by myself - I had help with the UI and a friend was guiding me with C# questions when needed. The platform of choice for

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Level Design Process

Similar to the player design process, the level design process started off with basic sketches, with the aim of teaching the player how to play through level design - rather than having a hand holding tutorial. So the sketches began,

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Player Design Process

From the start of development, I knew Shh, Zombies would be cube based in its models for characters and levels. I'd found a program to make these models, Qubicle (http://www.minddesk.com/), which would allow me to concentrate on making the game,

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Build Woes

This has been a difficult week, a week I took off work to A) recover from the game jam and B) make an attempt at ploughing through and getting loads of work done on Shh,Zombies (B being the main reason). Unfortunately,

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