What to look for when buying from the Unity Asset Store

I've bought a lot from the Unity Asset Store, and it quickly became apparent that I needed to be mindful of certain things - you don't want to be buying a dead/ unsupported asset that won't work with the version

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Super 23 Racing — December Update

I know, it's March... but this is what the update for a milestone in December was. It has been a long time since I've been able to work on Super 23 Racing (S23R), had other things on the go, now

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Portfolio Piece

I've recently started work on a new portfolio piece, which I wanted to show off, the project will have a small hub world which will lead off to four games. Hub A rotating cube which allows the player to run around

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Shh, Zombies Levels Up!

The upgrades to Shh, Zombies have been finished, and pushed to all stores, at the time of writing just two are waiting for final publishing. The update is free for all, if you've already got 'Shh, Zombies' or 'Shh, Zombies

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The Third Game — Super 23 Racing

If you've been following my social media posts, you'll already be aware of the third title I've started working on, if not allow me to announce it now - 'Super 23 Racing'! Super 23 Racing Super 23 Racing is a

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Windows Store Trial — One Month On

On February 25th 2015 I released an update to 'Shh, Zombies' on the Windows Store (desktop), this update added a trial version allowing people who downloaded to play the first 5 day time levels before having to purchase the game. Pre-Trial

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Shh, Zombies Sales Post Mortem

Windows Store On July 22nd I released my first game, which I had been working on (mostly) by myself - I had help with the UI and a friend was guiding me with C# questions when needed. The platform of choice for

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Level Design Process

Similar to the player design process, the level design process started off with basic sketches, with the aim of teaching the player how to play through level design - rather than having a hand holding tutorial. So the sketches began,

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Player Design Process

From the start of development, I knew Shh, Zombies would be cube based in its models for characters and levels. I'd found a program to make these models, Qubicle (http://www.minddesk.com/), which would allow me to concentrate on making the game,

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Build Woes

This has been a difficult week, a week I took off work to A) recover from the game jam and B) make an attempt at ploughing through and getting loads of work done on Shh,Zombies (B being the main reason). Unfortunately,

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