Super 23 Racing — December Update
I know, it's March... but this is what the update for a milestone in December was. It has been a long time since I've been able to work on Super 23 Racing (S23R), had other things on the go, now
ExploreI know, it's March... but this is what the update for a milestone in December was. It has been a long time since I've been able to work on Super 23 Racing (S23R), had other things on the go, now
ExploreI've recently started work on a new portfolio piece, which I wanted to show off, the project will have a small hub world which will lead off to four games. Hub A rotating cube which allows the player to run around
ExploreThe upgrades to Shh, Zombies have been finished, and pushed to all stores, at the time of writing just two are waiting for final publishing. The update is free for all, if you've already got 'Shh, Zombies' or 'Shh, Zombies
ExploreThis week I decided to take Amazon up on their offer of submitting Minecart Runner to their new Underground project, but first this would require changing/ updating a few things in the current project. The last update (1.07) was done with
ExploreIf you've been following my social media posts, you'll already be aware of the third title I've started working on, if not allow me to announce it now - 'Super 23 Racing'! Super 23 Racing Super 23 Racing is a
ExploreOn February 25th 2015 I released an update to 'Shh, Zombies' on the Windows Store (desktop), this update added a trial version allowing people who downloaded to play the first 5 day time levels before having to purchase the game. Pre-Trial
ExploreWindows Store On July 22nd I released my first game, which I had been working on (mostly) by myself - I had help with the UI and a friend was guiding me with C# questions when needed. The platform of choice for
ExploreSimilar to the player design process, the level design process started off with basic sketches, with the aim of teaching the player how to play through level design - rather than having a hand holding tutorial. So the sketches began,
ExploreThis has been a difficult week, a week I took off work to A) recover from the game jam and B) make an attempt at ploughing through and getting loads of work done on Shh,Zombies (B being the main reason). Unfortunately,
ExploreHappy New Year everyone! Since coming back from the Christmas break, I've been re-making the in-game assets to fit in the grid correctly. Making sure that everything is (at minimum) 1x1 grid, and scales up by at least 1 grid
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