I’ve had a new idea! Well, I’ve fur­thered an old idea into a more well round­ed idea, and done some ear­ly game design. No name as yet for this, it was orig­i­nal­ly planned to be an addi­tion­al app to go with ‘Sur­vive’, my Zom­bie MMO project, but as that will A) take a very long time to come to fruition and, of course, B) nev­er hap­pen, I’ve start­ed to think about this Zom­bie puz­zle app a bit more and even start work on it. More on this in anoth­er post I think.

Uni­ty 2D Tutorial
I had­n’t search for a tuto­r­i­al to make 2d games in Uni­ty for a while, but last I looked I could­n’t find any­thing rel­e­vant, OR up to date. Thank­ful­ly, I work with devel­op­ers (iOS and Android, and web, flash.. every­thing), of which they’ve been mak­ing 2D games in Uni­ty, so got a tuto­r­i­al from one of them. This one, from Rock­et 5 stu­dios. A well writ­ten tuto­r­i­al remak­ing the old retro game ‘Lode Run­ner’. I’ve just fin­ished part 2, which took me longer than it should have, after mis­read­ing some­thing and putting a sprite object (the brick) so it was a child of the ani­ma­tion object, instead of being it’s own thing. Doing this meant press­ing ‘Play’ would­n’t show me the brick where I want­ed it, and kept reset­ting val­ues I changed, I almost gave up and start­ed again, but after about an hour of check­ing and re-check­ing, search­ing the net for why val­ues reset, I found a post on the Uni­ty forums to a fair­ly unre­lat­ed top­ic talk­ing about par­ent val­ues hav­ing the high­est pri­or­i­ty. Off I went to check the ani­ma­tion object and there it was, the prob­lem! Changed the val­ues here and hey presto, it worked! Such relief! Re-read this sec­tion of the tuto­r­i­al and realised the brick should­n’t be in there, it’s now moved and sec­tion 2 has been com­plet­ed! Sec­tion 3, tomorrow.

Lode Runner level
My Lode Run­ner lev­el for the Uni­ty 2D tutorial

Inci­den­tal­ly, one of the plu­g­ins required for this tuto­r­i­al, iTween, looks like it might be of use for my zom­bie puz­zler, I live in hope it’s that easy.

Until next time!