What to look for when buying from the Unity Asset Store

I've bought a lot from the Unity Asset Store, and it quickly became apparent that I needed to be mindful of certain things - you don't want to be buying a dead/ unsupported asset that won't work with the version

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Super 23 Racing — December Update

I know, it's March... but this is what the update for a milestone in December was. It has been a long time since I've been able to work on Super 23 Racing (S23R), had other things on the go, now

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Super 23 Racing — Full Race (Video)

Shortly before Christmas I made great advances with development - after not being able to work on S23R for nearly a year - getting ever closer to a feature complete vertical slice. Check out the video below of a full race,

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Portfolio Piece

I've recently started work on a new portfolio piece, which I wanted to show off, the project will have a small hub world which will lead off to four games. Hub A rotating cube which allows the player to run around

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Shh, Zombies Levels Up!

The upgrades to Shh, Zombies have been finished, and pushed to all stores, at the time of writing just two are waiting for final publishing. The update is free for all, if you've already got 'Shh, Zombies' or 'Shh, Zombies

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Shh, Zombies huge graphical update in the works

Over the past few months I've noticed that Shh, Zombies is getting a steady download rate of approximately 20-40 new installs, per week, on the Windows store, but hardly any conversions from the trial to full (I think one purchase

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Minecart Runner v1.09 and Amazon

This week I decided to take Amazon up on their offer of submitting Minecart Runner to their new Underground project, but first this would require changing/ updating a few things in the current project. The last update (1.07) was done with

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The Third Game — Super 23 Racing

If you've been following my social media posts, you'll already be aware of the third title I've started working on, if not allow me to announce it now - 'Super 23 Racing'! Super 23 Racing Super 23 Racing is a

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Shh, Zombies Sales Post Mortem

Windows Store On July 22nd I released my first game, which I had been working on (mostly) by myself - I had help with the UI and a friend was guiding me with C# questions when needed. The platform of choice for

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Level Design Process

Similar to the player design process, the level design process started off with basic sketches, with the aim of teaching the player how to play through level design - rather than having a hand holding tutorial. So the sketches began,

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