Game Jam — Astronaut Sim
This past weekend, Fri 11th - Sun 13th, I attended a game jam up in Luton. There was an open theme, which was great for my team as we had already come up with an idea and now didn't need
ExploreThis past weekend, Fri 11th - Sun 13th, I attended a game jam up in Luton. There was an open theme, which was great for my team as we had already come up with an idea and now didn't need
ExploreMarek, my awesome friend and art guy has designed some amazing bits of UI for Shh,Zombies. Just take a look at these in-game screenshots! [gallery type="thumbnails" link="file" ids="421,422,424,423"]
ExploreHappy New Year everyone! Since coming back from the Christmas break, I've been re-making the in-game assets to fit in the grid correctly. Making sure that everything is (at minimum) 1x1 grid, and scales up by at least 1 grid
ExploreI'd like to officially announce the game I've been working on (even though I've blogged about it before): Shh,Zombies! I'd also like to use this blog post for the prototype launch, as well as to ask you to have a
ExploreA few weeks ago I embarked on a long journey, what I imagine to be a very long journey. I started my first game in Unity, "Shh,Zombies". In the few weeks I've been working on this, I've made a lot
ExploreI've had a new idea! Well, I've furthered an old idea into a more well rounded idea, and done some early game design. No name as yet for this, it was originally planned to be an additional app to go
ExploreRecently I finally got around to trying out the Portal 2 in-game level editor, and now have 2 puzzles released on the Steam Workshop (which can be found here). SuperEasy: Direct Link Found it easy to use, but difficult to
ExploreHello, welcome! Welcome to 'Enigma 23', the pseudo real game developer for the aspiring designer, Peter Law. This site is my portfolio site, I will be adding projects I work on here to show off my work. The reason I'm
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