Level Design Process

Similar to the player design process, the level design process started off with basic sketches, with the aim of teaching the player how to play through level design - rather than having a hand holding tutorial. So the sketches began,

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Player Design Process

From the start of development, I knew Shh, Zombies would be cube based in its models for characters and levels. I'd found a program to make these models, Qubicle (http://www.minddesk.com/), which would allow me to concentrate on making the game,

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Build Woes

This has been a difficult week, a week I took off work to A) recover from the game jam and B) make anĀ attempt at ploughing through and getting loads of work done on Shh,Zombies (B being the main reason). Unfortunately,

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Shh,Zombies UI

Marek, my awesome friend and art guy has designed some amazing bits of UI for Shh,Zombies. Just take a look at these in-game screenshots! [gallery type="thumbnails" link="file" ids="421,422,424,423"]

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Shh,Zombies rebuilding of the levels

Happy New Year everyone! Since coming back from the Christmas break, I've been re-making the in-game assets to fit in the grid correctly. Making sure that everything is (at minimum) 1x1 grid, and scales up by at least 1 grid

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Shh,Zombies Prototype Launch!

I'd like to officially announce the game I've been working on (even though I've blogged about it before): Shh,Zombies! I'd also like to use this blog post for the prototype launch, as well as to ask you to have a

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