The 23 enigma refers to the belief that most incidents and events are directly connected to the number 23, some modification of the number 23, or a number related to the number 23.
At some point in the past, whilst thinking about game design, reading about augmented games/ reality/ announcements (Portal 2’s announcement), I came across the 23 enigma. At this point I started to form the plan of including hidden references to the number 23 in any games I work on, and then watched ‘The Number 23′, with Jim Carrey, which spurred me on to keep this idea and develop it further.
During the development of my games, any opportunity that appears to have a hidden 23 (or reference to) within the game, I will be adding it — as long as it doesn’t break the game or experience in anyway. The feeling of the hidden 23’s must not feel contrived or inexplicable to the game world.
Whilst I make this information public now, I would prefer to make it hidden, so as to force people to find out about this on their own. So if/when any of my games become successful, this page will be taken down, in attempt to make the mystery last longer.
To hide the number 23, some modification of the number 23, or a number related to the number 23 throughout all titles developed by ‘Enigma 23’
When creating the logo for ‘Enigma 23’, I wanted it to have a reference to the number 23, and be easy enough to be used in different styles. Vanadium has the atomic number of 23, and the atomic symbol is drawn as 4 circles with 23 atoms placed around them.