Unity Asset Store Recommendations

I like the Unity Asset Store, a lot, I check it daily at ~2pm to see what the days 24 hour sale is, used to have a Level 11 account, have a long list of assets bought/ got free and have a long, very long, wish list. I signed up a while ago to be an affiliate, so if you click any of the links below and end up making a purchase of that asset, I’ll get rewarded. All the ones I’m linking to I’ve used.

Editor Console Pro is the first thing I import into a new project, I find it much easier to use and follow than the Unity default console. Errors are properly highlighted in the stack trace, and you’re able to double click on which ever line of code you want to be taken too. Features I should really use/ get around to using are the search and custom filters.

Dev support: I haven’t had any need to contact this dev, but there are fairly regular updates to the plugin.

Achievement Service Manager, I’ve used this in both of my released mobile games, ASM even mention my first game (Shh, Zombies) in their asset store description! iOS integration was easy enough, Android took me a bit of work to do but the dev was very helpful with getting this setup, sending me updated builds and guided me through getting everything working… I believe to my benefit (getting achievements in the Android version) and to their benefit, getting feedback and testing from me.

Dev support: They were very helpful and always replied within 24 hours, however the asset hasn’t been updated since 2015.

I started off using iTween, then found out about LeanTween, but in my new job they use DOTween so now I’m used to DOTween. I’m not sure there’s much difference in performance between LeanTween and DOTween (though haven’t looked in a while) I’m only recommending DOTween over LeanTween here because it’s what I’m used to, has good documentation and active community.

Dev support: Haven’t had to contact the dev as yet, the documentation has usually been enough and when that fails I’ve got co-workers to get help from.

Dreamteck Splines is the best spline system I’ve used, easy to setup and implement. Dreamteck Splines still falls afoul of the same issue I’ve had with other spline systems — adding a point in 3D space can be difficult to place in the right location, I also struggle with Untiy’s scene gizmos not being in 3d space properly so moving spline points to where I need them can sometimes be tricky.

Dev support: Lots of regular updates, with bug fixes and the occasional new addition.

Without Grid Framework I probably would never have finished Shh, Zombies. I remember it being fairly easy to work with, even for the noob that I was all those years ago when I used it. The documentation was easy to understand and useful.

Dev support: I needed some help figuring out exactly how to implement something, posted my question on the Grid Framework Unity forum thread and got a quick reply. The dev has since deprecated the version I bought and released a version 2 (the linked asset), which has been updated recently.

inControl is now an essential part of the games I develop. After I ventured beyond mobile it became a heavy work load to try and cater for all the control schemes and input devices available on the PC, utilising inControl mitigates that problem – easy to work with for single player (hopefully will be for local multiplayer too, when I get round to it).

Dev support: Before buying inControl I emailed the dev and received a quick reply, haven’t need to contact him since purchase. The asset is well supported on the Unity forums and with regular updates fixing bugs and adding support for new controllers.

Other devs I know use Rewired and give it good feedback.

Mad Level Manager, another asset that was instrumental in the completion of my first game, cutting a massive chunk of work out allowing me to concentrate on the game and not the backend of level control (unlocking, tracking stars, etc). Very easy to understand and implement.

Dev support: This is possibly the best support I’ve had. The dev has forum threads on Unity for users to post in, and he replied regularly when I last looked, he also has redmine setup on his site. During the development of the Windows Store version for Shh, Zombies Mad Level Manager was giving me some issues with the build, which the developer was unable to recreate. He teamviewed into my machine, to debug the issue, fixed it and then implemented the fix in his next update. I also have him as a Skype contact, but I forget why now, probably the same issue.

Scion is a post processing pack which improved the visual quality of Shh, Zombies and Super 23 Racing a great deal in a very short amount of time.

Dev support: I haven’t had a need to contact the dev of this asset, but unfortunately they don’t have a Unity forum thread and their site is using Wix which requires flash (I’m on Chrome so can’t access it).

It’s amazing how much of a difference ambient occlusion makes, such a small addition to a scene with a massive impact. SSAO pro is easy to setup, tweak and even ran fine on the mobile versions of Shh, Zombies.

Dev support: It’s never been needed, a simple asset which is easy to use an implement. The support website on the Unity Asset Store links to the devs (active) Twitter account.

UniRate, used in both of my mobile games, and is now an essential plugin for any mobile project I use. There’s no need to do any coding with this, just throw in the prefab to your scene, set it up how you want (store ID’s, uses until prompt, events until prompt, remind period, message title and message, etc).

Dev support: Again, never needed it, the asset is so easy to use and works.

If for some reason you don’t like Unity’s UGUI (the new UI system included from Unity 4.6), NGUI is the best (only?) alternative. I used it for Shh, Zombies and got on well with it. Well worth the purchase.

Dev support: When I started using NGUI updates were lacking (I believe the dev was actually working with/for/at Unity helping improve their UI system), then they started picking up and improving a lot and updating often. The documentation is quite extensive, with a decent size community and active forum to get help from.

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